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Prochainement |
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Eovia Hexagon 2 delivers all the tools a graphic artist needs to create complete, detailed, textured 3D models ready to be rendered.
In addition to the extensive range of modeling features provided in its original release, Hexagon 2 now offers
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- freehand modeling brushes,
- microdisplacement modeling tools
- comprehensive UV-mapping module with UV-unfold
- advanced 3D paint,
- instant Ambient Occlusion,
- and much more...
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AN ADVANCED ENVIRONMENT TO CREATE READY-TO-RENDER MODELS |
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Model:
From subdivision modeling to advanced surface construction tools and volumic operations,
Hexagon provides multiple polyhedral 3D modeling techniques, allowing
hassle-free modeling of all shapes from simple to intricate. |
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Sculpt:
T he new geometry and high-resolution relief (microdisplacement) brushes bring unique and highly creative tools to refine and add extremely fine details to the 3D models. |
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Apply UV-Mapping:
Applying a UV-map over objects is easily facilitated thanks to a UV-unfold tool and a comprehensive UV-mapping module. |
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Texture:
Choose among the impressive set of predefined textures, provided by Spiral Graphics Genetica™ 2.5, or import any textures, and use multi-channel 3D brushes to paint your model.
(Textured OpenGL display in Hexagon 2) |
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Preview:
An Advanced Preview engine, including Ambient Occlusion, real-time shadows and advanced lightmaps support, delivers immediate renders of fully detailed and textured models.
(Ambient Occlusion preview in Hexagon 2) |
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Ready-to-render:
Export your fully prepared model
to Eovia Carrara™, Hexagon’s 3D rendering companion or to other
rendering products supporting standard 3D files, to finalize shaders,
set-up lighting and environments, and develop fabulous images of the
most inspired models.
(Render in Carrara) |
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Model © Moxstudios |
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Watch the videos |
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A prehistoric creature |
A street corner, by night... |
3D caricature... |
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Read more on Hexagon blog |
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What's New in Hexagon 2 |
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Brush Modeling |
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Hexagon
2 introduces an evolutionary way to sculpt and to texture your models:
Working like your favorite image editing tools, Hexagon 2 software’s
brushes emancipate you from the topology of your meshes, and let you
smoothly edit, refine and paint your models. Fully supporting all
popular graphics tablets, such as the Wacom line, the new brush system
offers numerous presets, and supports your own customized brushes and
various parameters such as hardness, size, strength, opacity, blending,
and more. |
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Freehand modeling tools
Smooth,
pinch, inflate, push and pull polygons smoothly. Sculpt your shapes
using displacement brushes, and refine the geometry of your models in a
fully intuitive way.
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Displacement Modeling
Use
brushes to add high-resolution details, and generate displacement maps
or bump maps which then can be exported to Carrara and other external
rendering packages. |
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Hexagon
2 delivers a full set of predefined brushes, along with all parameters
and options that let you create very fine displacements on your models,
such as wrinkles, bumps, pleats and more. |
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Bump Map Painting
To
keep from generating heavy models while modeling very fine details,
such as skin grain or micro-relief, Hexagon 2 let’s you paint
displacement as bumps. A bump map simulates geometric displacement,
which then can be exported to your rendering software to generate
highly realistic images of detailed surfaces.
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Mapping UV |
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© Moxstudios |
UV-Unfold
To
help reduce the sometimes tedious work of mapping UVs on a complex
model, Hexagon 2 includes a UV-unfold tool. Simple define the seams and
pinpoints, and your UV-model is automatically unfolded. You can then
work on this unwrapped view to edit UVs much more easily. |
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UV-Mapping module
The
Hexagon 2 UV-module provides a combined 2D view of textures and of the
UV-space. UVs can be manipulated thanks to Hexagon’s advanced
selections and manipulators. The UV-module also includes features such
as “UV-detach” and “UV-merge”, as well as a “Relax” function, which
expands UVs at best across the mesh of the 3D model. The 2D UV-view is
synchronized with the 3D views, and manipulations done in one of them
is reproduced in real time in the other one. |
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Texturing |
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© Moxstudios |
3D Paint
Paint and Reveal textures
Use one of the numerous predefined textures, provided by Spiral
Graphics Genetica 2.5, or any imported texture, and directly paint
material onto your 3D model, using the new brush tools. |
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© Gilles Brai |
- Transparency
Use all the power of your 3D paint and brush tools to directly create
complex transparency areas and / or patterns, which otherwise could be
extremely tedious to model with geometry.
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- Combine effects for advanced materials
Textures can be combined together as well as can single colors.
Painting can be performed simultaneously on color, textures,
transparency, bump and displacement. This unique capability lets you
create a material which is a subtle combination between geometric
reliefs and textures.
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Display |
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© Yann "alien" Vaugne |
Instant Ambient Occlusion
An
advanced OpenGL engine provides an ultra-fast ambient occlusion,
allowing you to get a very rich preview of your models, simulating
global illumination, and better appreciation of details in your 3D
objects and models. |
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© Thomas Roussel |
Real-time shadows
An
all-new option of the 3D display engine now delivers real-time shadows
of the objects between them. This delivers a more realistic preview of
your models and scenes before entering the final render stage. |
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Smoothing |
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Multi-resolution smoothing
Models
can now be edited at every smoothing range (level of detail), and so
once you have created very fine details with high-resolution smoothing,
you can still modify lower levels of geometry, such as more global
modifications of your model. These global modifications will also be
propagated across the upper levels. |
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Smooth creasing
Hexagon
2 lets you define sharp edges on a smoothed model to keep breaks on
specific parts. Creased edges can be exported to Carrara, and also
generated as breaks for all other 3D exports. |
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Performances |
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Major polygon count improvement Hexagon
2 now handles large models more than 5-times faster than Hexagon 1! In
fact, this become more evident and dramatic as the number of polygons
in a model increases. |
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Ultra-fast high polygon count models edition
Thanks
to local redraw techniques and partial smoothing computation, the
process of editing very heavy models, including those with a high level
of smoothing, is done in real time. Judge by yourself. |
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Modeling |
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Autosnap on surfaces All
construction and modeling tools now support advanced snapping on
surfaces, allowing you to stitch on the surface of an object to draw a
curve, and more. |
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Deformers on selection and FreeForm Deformation Cage (NFFD)
Deformers
(Twist, Bend, Taper) now work on subparts of objects. A new and more
generic deformer has been added: the Free From Deformation Cage, which
allows smooth complex deformations of a model, using a 3D Nurbs cage. |
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Tesselate from a Line For
complex tessellations, simply draw the tesselation path over the object
using any curve or polyline. You’ll now benefit from the new ‘autosnap’
mode which allows you to stitch your path onto the surface. The object
will be tesselated following this path. |
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Interface & Workflow |
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© Thomas Roussel |
Support for pen tablets:
To
enable even more precise and flexible modeling and texturing,
Wintab-compatible tablets (such as the Wacom line) are now fully
supported for 3D paint and displacement brushes. |
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Resizeable 3D Views
For more even greater comfort and flexibility, the layout of the 3D views of the scene can be quickly adjusted. |
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Dockable Palettes
Each
palette can now be detached from its panel, and docked on the screen.
This allows you to customize your working environment for maximum
productivity. |
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Contextual menus
To
improve workflow, a contextual menu can be opened with a right click,
providing instant access to all options and utilities according to the
selected item(s) (Manipulator, Selection, Object, and more). |
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© Emmanuel Rémia |
Additional floating 3D View
Les
This
feature provides a synchronized 3D view of the model, from any view
angle, allowing you to better control the 3D impact of any manipulation. |
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And more features! |
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- Improved SceneTree
- Full support of dual-screen
- Memory usage optimized
- Improved documentation (audio dubbing, hyper links, and more)
- Hexagon User’s Guide
- Normal Maps / Bump Maps support
- Adjust soft selection radius using the mouse
- Faster launch
- Simplified layout of tooltabs
- Focal set by value
- Extended numerical fields
- Dialog scrolling with mouse wheel
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